In no small measure thanks to Mike and Mark, an article in the Japan Times about the Gamejam! Read it here:
http://search.japantimes.co.jp/cgi-bin/nc20080319a1.html
Just posting a note to say that we had a lot of fun last weekend! It was truly impressive and inspiring to see the enthusiasm and drive that everyone was putting into the event and see it reflected in the results. This event is definitely worth repeating and I hope that next time more teams will join in and the event can keep exhibiting the kind of creative talent and willingness to create games that was clearly present during the weekend.
In our mind and reality: The Jam Continues! That thought also prompts me to ask all of you to stay in touch and contribute comments, hints, tips and tricks so that we can make this work! I honestly feel that everyone has won something last weekend, even though not all teams could continue into the next round. Will keep you posted, that's a promise.
And, of course, a warm thanks to everyone who made this possible!!
All the best and until next year!
The Khaeon Team
We from Robbie Networks and Lunagames had a great and inspiring weekend.
The introduction about Japan showed us a lot of opportunities and challenges in the mobile environment.
The Gamejam weekends will make a real difference and will put Utrecht and Holland on the map of the international game development industry.
It's impressive to see what people can do in this short amount of time! It confirms that we are surrounded with very talented people and its something to be proud of...
Thank you all and NLGD, The Game Factory for creating this platform of opportunities and of course the proper organization and relaxing atmosphere.
If you need our avatar/character developers kit please feel free to contact us!
Stephan Aarts
By O!
Team O! would like to thank the organisation for a wonderful weekend. Everything was arranged so well! We had our own room to work in, we got breakfast, lunch and dinner, snacks, drinks and a Sony PS3 with Rockband to play with.
Our team had a great weekend with lots of laughter and not much sleep .. At some moment, right before the presentation we were thinking to ourselves what on earth got into us - crunch time on a Sunday evening!
It was so cool to see the diversity of all the people and game concepts - all in two days! And who would have thought our team with our concept 'happyard' would end up with the last three .. Wow!
Again, heaps of thanks go out to organisation, sponsors and other teams for this great experience and congratulations to the teams of the two selected concepts - they were very nice and have great potential!
- matthijs
By Jasper
Ronimo is also representing, after a hectic, fun Saturday, which we used to explore the wonderous world of “Rock Band”. We got some good night sleep and managed to get an actual concept on the table this morning. Hope we can get it ready for the deadline today!
Pizza was nice yesterday, this morning it was a little bit better!! :)
By Z.
With a little help of
Salary-man, the Oranda-Jin Triad settled into their "office/sleephub/ideabubble" at floor TwoPointFive.
After getting introduced to Micah's theoretical framework, the Oranda-Jin Triad started to go crazy with ideas, turning ideas into concepts eventually. Great concepts came along, the only hard part seemed to be the concept of "kill your darlings". After several fierce battles we managed to have three well-rounded concepts. Which ones? Just wait and see! Because we are..... no 1! Or so it says on the door.
To give an impression of whom the Oranda-Jin Triad team consists of, we (or our ever resourceful Hatamoto) came up with a representational graphic of our strengths, so without further ado, we present our teammembers:
Micah Hrehovcsik aka Hatamoto:
Zuraida Buter aka Yukizoe:
Want to know what will happen to this team in the near future? Watch this place!
By Sander van Leth
Hey guys this is Sander from Windmill Factory, letting you all know that all is going swimmingly! We've got some great ideas floating around that we can't wait to show you all tomorrow (or is it today?)
We're 6 students from (mostly) HKU game design. The team consists of 2 programmers(Jay and Anne), 2 artists (Rian and Marjolein), a sound designer (Sanjay) and myself as team leader/chief designer.
We just want to let you all know it's been great for us to work in such a creative environment, with great people to play Rock Band with (Rawk!). We'll be sure to post more later on!
By O!
"Oh! .. Tomorrow!?" was the reaction from everyone when the team was assembled last minute, yesterday evening .. Although more people responded with great enthusiasm, five could actually make time to come .. Everyone's first reaction seemed a nice name for our ad-hoc formed team:
- Florus van Beek
- Joost Broersen
- Rick Companje
- Ralph Kok
- Matthijs Rouw
The team members were connected via each other but did not know each other in person yet .. It's an HKU/Uni Leiden combination and a great way to meet new and interesting people and until now, we've had heaps of laughter .. I wonder what the result will be tomorrow evening ;)
We will probably not be firing away with tons of ideas .. the presentation will likely be of one major concept and several proofs of concept (interaction wise) ..
- matthijs
By Z.
Wan-Master, Hatamoto, Yukizoe
Artwork by Hatamoto
By Stichting NLGD
In het weekend van 8 /9 maart vindt de Japan GameJam plaats in het kantoor van de Stichting NLGD. Het doel van deze Japan GameJam is het ontwerpen van een mobiele telefoongame voor de Japanse Markt Op dit blog kunnen de deelnemende teams aan de Japan GameJam de voortgang van de door hen gemaakte concepten bijhouden.